Constructor
new MeshEdgesGeometry(object, thresholdAngle)
Parameters:
Name | Type | Default | Description |
---|---|---|---|
object |
THREE.Scene | Any geometry object. | |
thresholdAngle |
Number | 1 | An edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree. |
- Source:
Extends
Methods
extractEdges(object, thresholdAngle) → {THREE.BufferAttribute}
Extract edges - each edge is an individual segment.
Parameters:
Name | Type | Description |
---|---|---|
object |
THREE.Scene | Any geometry object. |
thresholdAngle |
Number | An edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree. |
- Source:
- See:
Returns:
position buffer.