Class: MeshPhongMaterial

THREE.MeshPhongMaterial()

new MeshPhongMaterial()

A material for shiny surfaces with specular highlights.

The material uses a non-physically based Blinn-Phong model for calculating reflectance. Unlike the Lambertian model used in the MeshLambertMaterial this can simulate shiny surfaces with specular highlights (such as varnished wood).

MeshPhongMaterial uses per-fragment shading.

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